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Nanoscopic

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Devlog

  • Tech Feats and Popularity
    June 11, 2023 by stgiga#marketing, #nanoscopic
    When it comes to getting this game in front of more people, I did try very hard. However, this game’s file size is its redeeming quality. It’s very basic due to being 3 kilobytes. So in terms of m... Continue reading
  • Browser Game Stories
    June 11, 2023 by stgiga#nanoscopic, #SVGZ, #browser game
    I would say that in terms of what went right, it was that this size was even possible. As well as the fact that ECT twice even worked. Also, a lot of it was sheer luck. It was a very rigorous process... Continue reading
  • How I fit this game into 3 kilobytes
    June 11, 2023 by stgiga#compression, #SVGZ, #nanoscopic
    The story as to how I got this game down to 3081 bytes is a long story, featuring MANY tools, as well as a ton of decisions made. The game started life in 2015 when I was 13 (I am 21 now) as a 30,000... Continue reading
  • Major Optimizations
    January 30, 2023 by stgiga#update, #optimizations, #major
    I got the game down to 3081 bytes in a way I didn’t even think was possible. I used Leanify and then a second round of ECT in addition to ALL the earlier techniques... Continue reading
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